ColorMat_v
==========
  Textures:
    - ItemDrill

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 44, -166, -146, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (44, -166, -146)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2



DrillMat_v
==========
  Textures:
    - ItemDrill
    - HighLight
        Center: -1.40625, -1.3623046875
        Scale: 0.9912109375, 0.9912109375
    - ItemDrill

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 178, 178, 178, 0

  Steps:
    1: RGB = ((vertex RGB) * (tex #1 RGB))
         A = ((vertex A) * (tex #1 A))
    2: RGB = ((tex #3 RGB) * (178, 178, 178))
         A = (vertex A)
    3: RGB = (0, 0, 0), then add (prev. RGB), multiply by 2
         A = (vertex A)
